Recently, the cancellation of Silent Hills came to pass. Konami has once again proven they are
incapable of providing us with good games. As evidenced by the fact Silent Hill having quality issues for
years, Kojima’s departure from Konami, and their inability to market games in a
way that will help them actually sell. This was even brought up in our most
recent podcast (#48 Nobody Thinks of Norman Reedus).
To mourn the loss of this potentially spectacular project, I
thought why not create my own Silent Hill.
For those who don’t know what I mean, Silent Hill is a mysterious town that has
connections to a darker, more hell-like world. Throughout the games, it’s been
established that those who enter Silent Hill and have darker pasts and great
fears will see them come to life. The town acts as not an evil force to torture
its victims, but a neutral force designed to help guide you through your
internal struggles. True, its dangerous and horrifying, but sometimes the
struggles we face are just that and we need a strong enough push to get us past
them. This is ignoring the cult-aspect from Silent
Hill 1 and Silent Hill 3.
Also keep in mind this is personal. While I have no dark
past to really speak of (seriously, I’m a normal dude for the most part) I do
have some fears. I don’t expect all of them will be shared here, but I’ll do
enough to give a sense of the world and a possible story behind it. And if any
development team working on a future Silent
Hill title wants to borrow these ideas, don’t let me stop you. I know I won’t
be working for Konami to make a game in the series anytime. Even if I did, I’m
sure they wouldn’t tell me I was working on a Silent Hill game until a week after it had been announced… which is
a week after it launches.
