Time to get another review out of the way and I think this
week I’ll finally get around to reviewing Splatoon
unless something else happens to keep me from doing so. If this is online,
obviously nothing happened, but feel free to imagine me looking around for some
kind of “review attacker” who is trying to keep me from posting this. Let’s get
this show on the roller!
Nintendo is a very strange company at times. Sometimes
they’ll throw us about a dozen different games with Mario and expect us to be
happy. But every so often, the stars will align and the guys in charge of
creative ideas are awoken from their catatonic state to throw out an original
idea. The last time this happened I think was when we got Pikmin, though there are plenty of games that haven’t been released
outside Japan (Mother 3, Captain Rainbow, etc) that could prove
otherwise. But now said stars of aligned once again and someone decided to
throw squids onto the idea board, hitting a discarded Call of Duty case before falling immediately back into that
catatonic state once again.
It was then the team translated what the strange man said.
To them, it meant, “Make an online shooter about squid-people,” and thus Splatoon was born. What they failed to
realize is that the man was secretly trying to warn them was that it was a
squid that put him into the catatonic state and was hoping they’d fashion a
cure. Sadly, not.
Splatoon takes
place in the far future when genetic splicing has combined the DNA of a squid,
human, frog, velociraptor, and Jeff Goldblum into beings known as Inklings.
They are a terrifying master race of creatures that have taken over the Earth,
and now battle for territorial rights with toxic chemicals that are designed to
only affect those not of their same color (insert topic about race wars). But
this is Nintendo, so a lot of the human genocide and race war stuff is pushed
out to focus on the more cuddly aspect of these mutant hybrids.
The online mode is the main crux of the game. You go online
and use the weapons and gear you can buy (after attaining level four for some
arbitrary fucking reason) to participate in “Turf Wars” to see who can paint
the most space on a given map. There are also ranked matches, which, currently,
only feature a “King of the Hill” game mode. More are supposed to be patched in
eventually, but the game was rushed for a summer release making this feel like
a very malnourished game in hindsight.
The weapons range from rifle like automatic weapons to
charge-up snipers, to guns that function similarly to shotguns. But all of them
are about shooting out ink (or paint or whatever). The name of the game is to
cover the most ground in your color with killing your enemies being a
secondary/optional objective. The idea is clever and the level and game design
behind it all makes the mechanics and gameplay the most fun I’ve had in an
online game in years. But with the good must come the dumb ideas Nintendo
forced into this game.
For starters, you can’t change your weapons between rounds
without leaving the lobby. This wouldn’t be a huge issue but since teams are
ALWAYS randomly assigned, you never know what your team will have for weapon
variety. You may have a roller and get strapped to a team with three other
rollers, meaning you have no range on your team and likely only have one kind
of special attack among the four of you, which kills the balance of the match
quite a bit. Being able to switch when you know what the rest of your team has
or to try new weapons on the fly would be ideal.
But randomly being assigned teams means you can’t always be
on a team with friends. And without a voice chat, this also means you can’t
communicate any tactics to your team. This isn’t so bad if you can just Skype
the people you’re playing with. But then the problem becomes you aren’t always
on their team, rendering the use of voice chat pointless. Granted, these are in
place to prevent online abuse and teams from getting too good (I think) but
that kind of causes friction with the purpose of online gaming in the first
place, doesn’t it?
I get the feeling this game was rushed out to the shelves
before they could finish all their levels, guns, and polish up how their online
system is supposed to work. By the time this review comes out (August) much in
the way of free updates to give us a full-content experience will have been
released. Furthermore, there will be a massive update to the game in August
that may fix some of these changes. But I have to review the game as is and
leave it at that. It’s either that or this week goes to Terminator’s review, which has been massively delayed for TV shows
and Ant-Man.
Do I like Splatoon? Yes. Would I recommend it? Yes. Despite
all the issues I have, the concept itself is still very unique and fun. The
variety of maps (what few maps there are) do offer enough in the way of
different characteristics that you are encouraged to use different tactics for
each one. For example, the newer Moray Towers feels like a map designed for
rush-tactics. While a map like Bluefin Depot feels like a map that requires a
more methodical approach. But some tactics just work better for different
weapons or playstyles (which, again, would be better if we could switch gear
between rounds without logging out to go to the plaza every fucking time).
Oh, wait, there’s a single player campaign. I suppose I
should talk about that. Yes, we’ve reached that quantum singularity where the
online focus of the game is not only more interesting to talk about, but that
the single player is something you can almost entirely write-off if you really
wanted to. But because it’s attached we have to give it a look. Basically the
story is about a race of beings known as the Octolings trying to take the
Inkling’s power supply for themselves and control the world. So you, as Agent
3, must jump into action to kill the Octolings and free the zapfish in order to
bring an end to the war. Hm… yeah, totally not a race-war happening here
either.
The levels feel very Mario-esque in that they rely heavily
on platforming elements. But they feel inverse from Super Mario Sunshine in that you are making a mess of things rather
than attempting to clean them up. And there are various puzzles and mechanics
exclusive to the single player that could actually make the multiplayer maps
more interesting, but probably won’t happen. Overall, the single player is kind
of bland in comparison to the frantic but exhilarating multiplayer campaign. And
I think I get why.
The maps for the single player can get unreasonably long, requiring
ten minutes or more of time to complete but each round of the online is limited
to 3 minutes (in turf war). Thus the environment is constantly changing,
enemies are constantly changing, and the game never feels old because you can
swap weapons and gear to have different results. In the single player, you are
given the basic gun, no other gear options, and go at the pace of snail in a
wind tunnel. The differences between the two in terms of pacing and tone are
insane and it makes you wonder if the two different teams working on this game
communicated in any way with one another beyond the basic gameplay components.
But while single player lacks the intrigue and allure of the
online aspects, it doesn’t drag down the overall experience. Why? Because the
game is still fun regardless and manages to shake things up in the online scene
that you don’t see all that often. If you have a WiiU, you likely already have
this unless you stopped playing this after Smash
Bros, forgetting that Bayonetta 2
exists and is a much better game in every way. Basically, what I’m saying is go
buy a WiiU and then get Bayonetta 2.
When you finish, get Splatoon. When
you finish, then I guess you have time for Smash
Bros and Mario Kart. What were we
talking about again?
In conclusion, Splatoon
is great and one of the many reasons why I’m preferring the WiiU to everything
else at the moment. At least until StarFox
Zero and Fatal Frame V come out. Then
I’ll have two more reasons. If you like online games and want something unique,
I can’t recommend this hard enough. I imagine issues I’ve had will be patched
or altered at some point down the road, but until then, consider the above
carefully as it may impact your enjoyment of the game.
That’s all for me this week. I’ll be back soon with more
reviews. Probably of films since I likely haven’t bought a game aside from Splatoon all fucking year. Be sure to
like, share, comment, and subscribe and we’ll see you soon for more Reloading.
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