Earlier this week, we put up our review for Dark Souls 2, which you can find right HERE. Assuming you've already read the review or played the game, the following shouldn't be a surprise. Here are the top twelve bosses we had fun fighting in Dark Souls 2. If they didn't make the cut, I either managed to skip them somehow or they're in the DLC and I haven't gotten to DLC (at the time of writing). Let’s get started!
#12 – Pursuer Knight – Keeping things simple and elegant,
the first of a few knights to make this list will be the Pursuer Knight. In the
game, you can actually encounter him and fight him before the actual boss
battle. Though if you are unprepared for it, you will likely be destroyed with
ease as he is fast, powerful, and can even throw out a ranged attack if you
think you’ve outsmarted him by keeping away. He’s an early boss in the game, so
why put him on the list? I must have lost maybe a dozen times to this asshole.
I’m willing to respect a guy who is capable of killing me that much. It’s
because of this fight I learned proper dodging mechanics and how to be patient
for openings to either strike or heal up. Pursuer Knight… you taught me a lot.
Now please kindly go to Hell.
#11 – Last Giant – This fight was relatively easy. In the
game, he’s typically one of the first (if not THE FIRST) boss you fight in the
game. However I choose to go to Heide’s Tower of Flame before going into the
Ruins of the Last Giant. There I fought harder enemies, leveled up higher than
I needed to on accident. And then when I fought the Last Giant, it was kind of
a cake walk. That and most YouTube videos I’ve seen that do a “First Look” at Dark Souls 2 typically show this fight,
and I kind of just picked up their tricks on how to win. But if he’s so easy,
why be on the list? I really like the concept of the dying race of giants and
how you are the one who eliminates the last one in the world. And you later
find out what happened to the giants, making this first boss fight have more
weight in the lore than one would expect.

#09 – Flexile Sentry – Yeah… Not really sure what this was
supposed to be. It’s a Siamese-Twin monster. One half attacks with swords and
the other attacks with spiked clubs. When you think you can hit it because it’s
vulnerable, the other side may be ready to strike. While the creature itself is
bizarre and appears in a weird spot, (two, actually) the Flexile Sentry was
just an interesting boss to fight. Again, I really enjoy the concept of a
two-sided monster that can attack from two different sides. And while I know
the Duke’s Dear Freja can do the very same, I had to bump it off the list for
having spider-flunkies in the fight as well as a nonsensical Spider-Laser. What
the fuck even is that? Back to Flexile, my only complaint is this boss
reappears in the game (to a degree) as a regular enemy in the Shaded Woods. But
why it’s there and what it means never really made sense to me.

#07 – Scorpionness Najka – Reminiscent of the Spider Queen
from Gauntlet Dark Legacy, this
Scorpion Queen (no relation to the Rock’s Scorpion
King) is not all that difficult a fight to deal with. It took me a couple
of attempts and I was more or less good to go. Getting to this fight was kind
of a pain at first, but I worked it out eventually. Najka is interesting
because she has a combination of magic, tunneling attacks, and normal
tail-smash attacks. Of the bosses on the list, I actually feel like she may
have the most varied list of attacks to deal with, which is kind of cool. The
backstory involving another Scorpion monster (one you can befriend and summon)
is fairly interesting as well. All-in-all, scorpions are cool. Spiders can fuck
off.
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#03 – Guardian Dragon – The boss of Aldia and the first
dragon you encounter in the game (that’s still alive). And while I know you
fight more guardian dragons in the game as they appear in the Dragon Aerie,
sorry. It’s a dragon. It’s not THE dragon (which you fight more later). But
it’s the first dragon and the fight, while actually incredibly easy, is still
visually impressive. It is also the fight that’s between the dark ruin-like
area of Aldia’s Keep and the beautiful Dragon Aerie. There’s a lot of visual
awesomeness happening here that I just can’t deny. Shame that this isn’t a real
dragon (damn you Aldia) and shame that the fight wasn’t more intense.

#01 – Smelter Demon – Smelter Demon looks more like a
knight… but it’s a demon alright, bottled up in a suit of armor and ready to
strike. At first, the fight seems easy. It’s just a knight and it’s not too
terribly fast. But after a bit of damage, it stops and generates a flaming aura
around itself. Now when you’re close, it’ll burn and his attack patterns begin
to change. Fair enough. Deal a bit more damage and see things are tricky, but
the right gear makes this doable. However another stop in the fight and the
Smelter Demon lights his blade afire, dealing more damage, becoming a bit
faster, and his area-of-effect attack has a much wider range. This fight is
tough and took me a while to beat it. It’s totally optional, but a boss that
looks this cool and presents this big a challenge (while still fair) is one you
really shouldn’t skip if you don’t have to. He’s actually more difficult than
the Old Iron King, who shares the same area and is supposedly the bigger boss
fight. You also get to re-battle the Smelter Demon in one of the DLC campaigns
(joy). What’s more interesting is that, unlike Velstadt, Smelter Demon doesn’t
take much damage during his pause to enchant his weapon, making the fight even
tougher to that degree. This bastard is still a lot of fun to finally take
down.
Those are my top twelve boss fights from Dark Souls 2 (non-DLC). If you have some
bosses you feel like we missed or perhaps we left off details worth nothing,
please be sure to leave a comment below. As always, if you enjoyed the content,
be sure to like, share, comment, and subscribe. We’ll be back soon with more
reviews, top twelves, and commentaries for you to enjoy! See ya next time!
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