Sep 25, 2014

Majestic Twelve: Worst Stages of Smash Bros

Continuing from earlier this week, we’re now doing the WORST stages of the Smash Bros series (to date). Please sit back and enjoy! Again, modded stages are not included and may be a topic we touch on another time. 

#12 – Pictochat (Brawl) – First, yes, I like the concept behind the stage. There’s something genuinely clever about a stage that basically writes itself. But some of the constructs made in the stage are difficult to get around unless you’re a small character, making this one harder for bigger, heavier fighters. On top of that, the music for this stage is probably my least favorite of any in the game (barring New Pork City). It’s not a stage I wanted to put on here, but when I ran out of “Bad” stages, I had to throw this on the list as a “lesser” stage.
 #11 – Yoshi Stages (Any) – I have no ill-will against Yoshi. I personally enjoyed playing as him in Melee and the games of Yoshi I have played are mostly fun. But the stages are among the most dull and boring stages in the game. All the music is the same and they’re all basically interchangeable with one another. To me, it shows a lack of imagination on the part of the developers for not being able to come up with a Yoshi stage that looks significantly different from the rest. Rather than pick just one of these sub-par stages, I decided to lump them all together. That said, the N64 Yoshi Island is probably the best just for the ridiculous cloud floating WAY far from the stage.


#10 – Green Greens (Melee/Brawl) – This is another stage I don’t genuinely hate, but one that I feel to be unnecessary. It took the Whispy Woods stage from N64 and added layers of falling blocks that have random bombs hidden in them. And while I’m not opposed to randomness, I just don’t see how this is a worthwhile addition to a stage that was already fairly solid. Not to mention fighting CPUs on this stage leads to getting blown up by them (they blow up too) than you do accidentally to yourself. Not a stage I particularly enjoy playing on.

#09 – New Pork City (Brawl) – Yes, it is odd I would put a large stage (good for 4-Players) on this list when there are so few tailor made for that kind of play. But let me ask you something. Do you find character designs appealing when they have a character and then dress him like they’re armored with dozens of saucepans duct-taped together like they often end up in WoW? New Pork City is basically the stage equivalent of that. Someone started drawing the idea for the stage and just never stopped. There’s a lot of background fluff happening that it becomes easy to lose your character. Add the fact the stage is large, characters get even smaller when the camera needs to zoom out for all of them and you have a match where getting lost is fairly easy. Also this stage contains my least favorite music in the game. The only other contenders are Hanenbow and 75m (neither of which really have music).

#08 – Rainbow Cruise (Melee/Brawl) – I’ll always be kind of surprised how this stage managed to return for Brawl when it wasn’t even that great or liked by fans. I have nothing against moving stages (hell, Icicle Mountain didn’t even make this list). But this one always felt needlessly long full of randomly placed shit that didn’t really make sense for me. Personally, if Rainbow Cruise had done a Pirate Ship approach, I would probably have kept it off the list. But since it doesn’t and you have to jump around a bunch of platforms, carpets, pendulums, and falling blocks, I’m going to say that there’s just too much going on for me to really enjoy this stage as much as I want to.


#07 – Mario Bros. (Brawl) – From this point on, almost every stage is in Brawl and there’s a reason for that. It has the most stages, which also allows it to easily have the most crap stages as well. Mario Bros. easily makes this list. Mobility is tough on this stage as there are plenty of low-hanging ceilings you CAN’T pass through. In these tight quarters, there are also LOTS of stage hazards that make navigating this stage a pain. While not the worst attempt at a retro-stage in the game, it’s still not great




#06 – Mushroomy Kingdom (Brawl) – Another moving stage that, conceptually, I really like. The idea of fighting on the first world of the first Mario game (graphically improved) sounds awesome. But why does it have to play out so poorly? The stage moves at too fast a pace, making it difficult to fight CPUs or new players fairly. EVERYTHING feels WAY too small and clustered together, and it’s even worse in the World 1-2 variant of this stage. And, if I’m being totally honest, it just lacks the color of the original level and it just doesn’t look right. To me, it’d be like if we asked Christopher Nolan to remake the first level of Super Mario Bros because it lacks color, feels dark, and tries to have a “realistic” atmosphere to it. This level just leaves a sour taste in my mouth and I avoid playing on it whenever I can.


#05 – Hanenbow (Brawl) – What game is this even from? Does anyone really know? Is that game any good? How did it get a stage in brawl? While, in some ways, the artistic styling of making this a stage that’s very colorful and has the music based on the platforms getting hit is interesting. But the lack of having any actual background music leaves much to be desired. The stage’s overall layout isn’t really fun and there aren’t a lot of characters who can fight on it well aside from those that fly. Frankly, it’s just a really boring stage.


#04 – Spear Pillar (Brawl) – I was hoping to get this in the top 3 (sadly, no) to reflect the Saffron City stage’s #3 placement on the “Best of” list. That being said, Spear Pillar takes the same awesome concept of Saffron City and just fails to make it great. Saffron City brings in several different Pokemon to be hazards on the stage and they rotate through those several during the match. Conversely, Spear Pillar only has one at a time (Dialga, Palkia, or Cresselia [why?]). But what puts it this high on the list is one of the abilities they have (actually two) where they flip-flop your controls. Left is right and right is left. If you’re trying to recover during this, it’ll likely send you back off the side of the map. If you’re running in pursuit of someone, you’ll suddenly be running away from them. It takes a second for the average brain to click and realize that things now require a different input. I wouldn’t be oppose to the idea of reversed controls if you could practice using them consistently. But this particular occurrence is random chance and doesn’t happen every time, thus no way to practice. I like the idea of bringing Pokemon hazards back to stages. But this was just a miserable attempt to make it work.


#03 – Flatzone (Melee/Brawl) – Neither version of this stage are any fun to play on. The second version has more dangerous hazards, but Melee’s version still introduced this stage and it wasn’t any fun then either. It’s also one that doesn’t have a lot of mods for it, making your options for overwriting it and having an alternate stage in its place limited. It’s boring and colorless (I get why, but that doesn’t change the fact). It could be a much better stage than what it is but it’s just one that’s never been fun to play on. Plus its size really limits the number of players that can comfortably play on it to probably two at best.

#02 – 75M (Brawl) – This stage… I was so excited by the prospect of a stage that recreated the original Donkey Kong arcade classic and expected to be playing on it a lot. The idea sounded fun and preview images looked promising. In theory, retro-stages are an interesting idea I’d like to see played around with… but please, Sakurai… don’t repeat 75M’s mistake again. The stage was a remake of the arcade game with a special twist specifically for Brawl. A lot of the platforms are small, moving, and I can’t remember if you can even grab on to all of them. The old-Donkey Kong and various other stage hazards will also wreck you if you aren’t careful. Mods have done a great job simplifying this stage into something more playable and fun while retaining the same retro-feel they were originally going for. But on its own, 75M is just a terrible stage. But only one other stage can possibly be worse.


#01 – Rumble Falls (Brawl) – Donkey Kong managed to have two horrible stages in the same game. Thankfully, one of the Melee-Throwback stages was the always fun Jungle Japes or there would have been no good DK stages on Brawl. Rumble Falls takes a lot of the worst trains of most stages and compounds them into one. You have the same Icicle Mountain gimmick of constant movement (which I’m find with in certain instances). You have traps throughout the stage, which, on their own, would not be an issue. The stage has many areas that feel cramped and tiny, making it hard for most characters (especially large ones) to maneuver anywhere. This also makes keeping up on avoiding traps more difficult unless you memorize all their locations. The stage feels like an absolute clusterfuck, similar to New Pork City, where there’s just a lot going on and it’s incredibly easy to lose your character in the mess. This was one of the first stages I modded over and I haven’t gone back to the original stage since. Rest in hell, Rumble Falls. You will never be missed.


That’s all for my top 12 WORST stages of the Smash Bros games (to date). Tune in next week when we discuss more Smash Bros. nonsense in preparation for the new game coming out on 3DS October 3rd.  

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