Welcome back to the series where we dismantle and analyze
the latest trailers for game and film, Trailers
or Trial. We’ll be going into a format change here soon. But before we do,
let’s discuss the latest trailers for a couple of upcoming games. This week we
have an actual trailer, not a teaser, for Sonic
Runners and we also have a story-trailer for the much anticipated Bloodborne.
Last time we discussed Sonic
Runners, we were given little information on the game itself. We were given
a title and a bunch of clips from older Sonic games to base our opinions on,
leaving us with an impression that we would likely get another Temple-Run clone Sonic game like we
already have with Sonic Dash. That we
would get another lackluster Sonic game that wouldn’t be worth a single cent.
This time around, we’ve actually been given information on the game itself
along with various gameplay screens. In fact, it’s almost all gameplay we get
to see as well as an introduction to a new mechanic. So… yeah… good job Sega.
You gave us something to actually talk about.
Sonic Runners
takes cues from older Sonic titles and actually is in the 2D sidescrolling
perspective, which many believe is the only way to properly play Sonic. I
disagree, but fact is this will appeal to the older audiences and this is
likely easier to make universally for mobile devices over a 3D game in the
styles of Generations or Adventures. Courses appear to have
similar designs to those you’d find on the DS titles like Sonic Rush. In the game you can play as Sonic, Knuckles or Tails
and I can only imagine there are different mechanics to each one like there
have been in previous games, though that was not clearly shown in the trailer.
Other characters will eventually be playable too. I don’t
speak Japanese, so I don’t know if they’re unlockable, purchasable, or NPCs you
may meet in a given level. But Shadow, Amy, and the rest will be around at some
point in the game too. There are also segments where you chase and beat up
Robotnik, though there was nothing indicating if there’d be a normal boss fight
segment or just chase sequences.
The big new mechanic relates to support characters. Support
characters are little creatures that can follow you throughout the level to
provide (presumably) various abilities to make levels easier. Among them we saw
Chao, the Sonic Colors aliens, and I
think a flinky. What they’re abilities are remain a mystery, but the way you
obtain them appears to be related to roulette mini-game where you are randomly
given a support character based on your performance. But that is also somewhat
unclear.
Beyond that, no other details were given out. That being
said, this was certainly surprising to see a follow up to that teaser so
quickly (within the small lifetime of this blog series). On top of that, we got
a lot more detail than I ever expected for this game and most of it was
actually interested and not what I expected to see. Verdict: I won’t go as far as to say
we should get hype for this game, but definitely don’t count it out yet if
things continue going this way. Throw in cool boss fights and an English
trailer and we may have something to get excited for.
In this trailer we’re getting the explanation a bit. We’re a
hunter waking up for the first time. For those familiar to Dark Souls, blood now is the new souls (as in currency, level-up
material, etc). This is explained with the line that blood is “what makes us
human”. There is also a reference to beasts (given you’re a hunter) which is a
callback to the original title idea, Beast
Souls, which never made the cut for some reason. We’re also told that the
hunt will begin again when you’ve awoken, giving us another reminder that this
is a souls game. You’ll die and need to start over again or it’s a reference to
how you’re not the only hunter and you’re starting your journey along with the
others.
Visually, we get to see several different enemies, including
what looks to be a bizarre boss fight, some demon-like dog monsters, and things
that look like aliens with vagina mouths. And while these designs do look a
smack bit odd, fact is they’re visually distinct from anything we really saw in
Dark Souls, so the change in
aesthetics is certainly welcome. There are a lot of cool things on display
here.
There are several problems keeping me from getting onboard
the hype-train here. First of which is that I was already hype for the game,
but because it’s on a PS4 (which I have no intention of getting) I really can’t
get all that hype for it. When will I ever get to play it? I don’t know, and I
don’t feel like spending $500 to find out how good this one game is. The other
issue being that I’ve never really felt like the strong points of Dark Souls titles were their story. Yes,
it’s there to provide context and give a sense of what the world is like, but
the selling point to me is the combat and the rich mechanics used to make the
game as difficult as it is. The story is just there to give a reason for it all
to happen and beyond that, it’s kind of an unclear mess unless you read every
bit of lore on every enemy and item you encounter.
Verdict here is that while this game certainly looks
impressive and this story-trailer has a few interesting beats to it, it doesn’t
quite sell me on the experience any more than previous gameplay focused
trailers have. That being said, if the game was on PC or any other console (PS3
or WiiU) I’d likely be in for getting it because it certainly looks like a fun
title. So if you have a PS4, get hype. If not, then I don’t really see how this
benefits you beyond reminding you the PS4 will have at least ONE good game on
it… just not enough to buy a damn console for.
That’s all for this week’s Trailers on Trial. We’ll be back soon to discuss more new trailers.
As always please be sure to like, share, comment, and subscribe. See ya next
time!
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