Have you heard of Evolve?
It’s an asymmetrical 5-player co-op/versus game in which four friends face off
against a big monster on one of several different maps. The concept itself is
cool, basically turning the Tank battles from Left 4 Dead into a full game. On top of that, the game looks
visually impressive and trailers make it seem fun to play. But why can’t I get
more excited for this game? I’m losing my shit over Xenoblade Chronicles X, Splatoon,
GTAV for PC, and Might No 9. But, while everything about Evolve would normally flip my triggers, I’m just not entirely
bursting my pants with joy.
Well, there are a few reasons for this. The simplest being
it’s a game with a primary focus on the online co-op mechanics more than
anything else, preventing someone like me from fully enjoying the game. That
being said, this is by the same team that made Left 4 Dead, the one game I thought did online co-op right enough
to get the pass on that kind of rule. So that’s not my main gripe here because
I’m confident they’ll deliver another game worth my time for online play and
still offer solid offline options for when I’m tired of dealing with idiots.
No, what has me generally uninterested is the web of DLC and
pre-order offerings tied to this game, making it another sickening mess of the
AAA industry not being able to properly market a game. There’s an entire
Jimquisition episode on the topic and I won’t waste all my time rehashing his
arguments verbatim because I’m certainly on the same side of this debate as Mr.
Sterling. I have nothing against DLC and I think there’s a place for it. But
when you market the game as a project built for more DLC and to do DLC better
than other games, it sends the wrong message.
In light of all these comments and the harsh criticism
towards said comments, the creative director of the game from Turtle Rock
Studios has spoken up saying the original language from the 2K Games
(publisher) representative were misleading and not what the developer had
really intended. The original intent of the game was to be modular and allow
better ease for expansion down the road. In short, they designed the game in
such a way where if they could come up with more ideas down the road, it would
be simple and easy to put them together and add them to the experience. And
while I’m more than willing to believe the developer really did have good
intentions with this project, you can’t overlooked the fact that 2K Games has
solely focused on the DLC marketability with this game and little else.
What we have here is another classic case of the developer
and the publisher being on different wavelengths in terms of PR. Fact is the
very NOTION of DLC should have been kept quiet until at least the first
trailer, but preferably closer to the game’s actual launch. When I get a new
game, I want to buy a game that I can believe is a complete project. I’d never
buy a Pokémon game if the Elite Four was DLC. That’s part of the core
experience. And the last thing I want is to feel cheated from the core experience.
And when you announce DLC prior to the game’s release, sorry, but it’s always
going to feel like you cheated us out of getting the most content for our hard
earned dollars.
To expound things even FURTHER, after my initial draft of this article, another news blurb was released that discussed a new Evolve-related app called Evolve: Hunters Quest in which you can play a game on your phone very similar to those candy-crush style games to level up your Evolve human character. While this companion app would be fine on its own, it features pay-to-win levels of microtransactions, allowing players to pay to speed up the rate their characters can level up. This is all for a game that will already cost $60 at launch. That's $60 up front for a game I'm already borderline interested on and now you're asking not only for an additional $15 for pre-order monster bullshit, but an additional amount of money on the side so I can have high level characters from the get go? I get this last bit is optional, but these kinds of microtransaction payment models are gross in full retail games. I get that Turtle Rock are legit developers with good ideas for games. But their decrying of criticism against the DLC for their game falls flat when this kind of shit crops it's ugly head up.
To expound things even FURTHER, after my initial draft of this article, another news blurb was released that discussed a new Evolve-related app called Evolve: Hunters Quest in which you can play a game on your phone very similar to those candy-crush style games to level up your Evolve human character. While this companion app would be fine on its own, it features pay-to-win levels of microtransactions, allowing players to pay to speed up the rate their characters can level up. This is all for a game that will already cost $60 at launch. That's $60 up front for a game I'm already borderline interested on and now you're asking not only for an additional $15 for pre-order monster bullshit, but an additional amount of money on the side so I can have high level characters from the get go? I get this last bit is optional, but these kinds of microtransaction payment models are gross in full retail games. I get that Turtle Rock are legit developers with good ideas for games. But their decrying of criticism against the DLC for their game falls flat when this kind of shit crops it's ugly head up.
This is why I can at least appreciate Valve and Nintendo for
how they handle DLC. For Valve, they just give the DLC away for free. They just
want you to keep enjoying the game and keep using Steam. They don’t need to
earn any extra money from their DLC (at least if you’re on PC). And the quality
of their DLC is generally solid. With Valve, I never really feel cheated
because I’m not losing anything. I’m merely gaining more content.
Nintendo, a newcomer to the DLC game, has been rather smart
with how they use DLC in their products too. First off, they keep prices
reasonable. Second, the DLC isn’t announced prior to the game’s release. The
only exception to this was Mewtwo for Smash
Bros, and that’ll be free if you bought both copies of the game. Third, the
amount of content you get for the paid DLC is fairly reasonable. For only a few
bucks, I can get a collection of Fire
Emblem Awakening maps that I can use reliably for extra money or
experience, which can be helpful in the more difficult stages of the game. For
a handful of cash, I can get multiple new race tracks, new racers, and new cars
in Mario Kart 8.
Valve’s system works because it’s free. Nintendo’s system
works because it’s affordable and ties in to familiar characters. People are
happy to pay for Zelda (Link) to be in their Mario Kart. Shit, I’d pay for Kirby and his warpstar to be there.
But why the hell do you think I’d be willing to pay an extra $15 for a monster
I know nothing about in a property I haven’t had a chance to experience myself
to see if I even enjoy the game? And that’s just for one fucking character.
Imagine if the game that introduced Akuma to Street Fighter locked him away as a secret character that you had
to pay $15 for. Capcom would be lampooned for that kind of robbery.
This is very similar to the situation that was built up
around Watch_Dogs. Lots of new
pre-order deals and bonus exclusive DLC for an IP that was new and untested. A
lot of hype being built up for an unproven element because marketing
departments think that a new IP will fall flat the instant it hits the shelves.
Had the hype machine not been in my face about the DLC and had it just focused
on the core gameplay and what it offered, throwing away all notion of pre-order
bonuses, I would have happily bought the game day one and enjoyed it like I
planned.
But all of the market hype behind this game and pushing
consumer to spend more money on content that doesn’t exist yet is sickening.
I’m not going to pay for a movie that isn’t finished. I’m not going to pay for
a comic that doesn’t have all the pages. Why the hell do you expect me to pay
for a game’s content that is only theoretical at best?
This isn’t to say I’m against DLC or new IPs. Please to not
mistake my tirade for that. I think new IPs are great as it promotes new ideas
and allows new franchises to bloom. I think DLC, when done properly, can be a
great way to get a little more out of a game that’s starting to feel stale (XCOM Enemy Within). But Evolve is coming out into the world
showing just how devolved the game’s industry has become where new IPs are
constantly tainted by the horrible business habits of the game’s industry.
All that being said, I’m not saying to not buy Evolve. I still think it looks like an
interesting game and I certainly hope that it does well. All I ask is that you
don’t give into the hype machine and don’t throw money away on nonexistent
goods because you can’t judge if they’re truly worth your hard earned money.
Don’t let 2K trick you into buying more than you need or want. Remember the
days when extra characters were unlockables in a game and not something you
paid an additional $15 fucking dollars to have.
As always, if you enjoyed this content, please be sure to
like, share, comment, and subscribe. See ya next time with more rants in
regards to the game or film industry.
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