Here’s a review of Chrono Trigger
for the DS. Yes, I know I talk about Chrono Trigger a lot and I know that I
have already reviewed the original game. But the DS game bears some significant
differences worth discussing. That said, I’ll try to keep this short and focus
on those changes. Here we go!
For those who only own Xbox consoles or never had a proper childhood, Chrono Trigger is a game that was originally released on the SNES but was ported to several other consoles, including the PS1, PS2, PS3, Wii, WiiU, DS, 3DS, mobile phones, PSVita, PC (pirated), and possibly the PS4 (I don’t know if they can get it on PSN yet). If you don’t own one of these consoles to play it and have never played it, you should do something to change that as soon as possible because in my previous review of the original game, I’ve said how it is probably one of the best games ever made and while it’s visuals are dated, it still looks perfectly fine and has gameplay elements that are still better than most games today.
It’s the argument of simplicity
versus complexity. This game happened to be great because it kept it simple and
easy to approach but had lots of hidden complexity whereas so many games
nowadays want to make things appear complex and difficult to approach but end
up being kind of shallow and ultimately uninteresting. And, as for as the core
experience goes, Chrono Trigger DS
still is basically the same perfect game as it once was. But do the changes in
the DS version of the game make the experience better, thus making it the
definitive version?
First, a brief explanation of what
the game is. You play as the hero, Crono, who must venture through time with
his friends to stop a massive catastrophe in the future. You travel to the
distant future, the middle ages, a strange futuristic past, and even the
dinosaur age. During your adventure you’ll encounter many new allies to fight
alongside you against very well design boss battles that are meant to test your
ability to pay attention and require different methods of attacking for the
most efficient damage output.
Gameplay is very standard SNES-era
JRPG gameplay. But it’s good because it has a quick pace to it, leveling up
doesn’t feel like a massive chore, and so long as you beat every enemy
encounter in the game at least once, you’ll have leveled up enough to have no
major issues against the final boss of the game. The fact you don’t have to
spend hours grinding makes this stand out as one of the better JRPGs you’ll
probably ever find. But let’s focus on what’s different from the core
experience of the game.
One of the biggest changes that is
immediately recognizable is the fact that you now have anime-style cutscenes.
These take place during very specific events (mostly when a new character is
introduced or when a major moment takes place like a death of *spoiler*). These
cutscenes are cool to see, but jarring at the same time when you are switching
from 32-bit pixels to well-rendered anime scenes and then going back to the
pixels again. It makes me wish we could just get a Chrono Trigger anime instead of these 15-20 second cutscenes. These
don’t take away from the game, but I don’t necessarily feel like they add to
the game either.
Another confusing bit is the name
of certain attacks and weapons have changed. This isn’t too big a deal for new
players, but for those of us who actually remembered some of the moves, you
might see an attack think that it’s something new and wonder where the attack
you remembered is. Relax, it’s there, the name is just changed for seemingly no
reason. This was especially confusing when I looked up a walkthrough to compare
the differences between a couple of weapons so I know what the better of the
options were, only to realize that one of them had a completely different name
from what the guide was showing. It was then I realized that the guide for the
SNES version wouldn’t quite work here.
Additionally, while Chrono’s best
weapon is still the Rainbow sword and Frog’s is the enhanced Masemune, some
characters now have new “best” weapons you can find in the new side missions.
Most notably, Magus and Robo get their better “best” weapon from the new side
missions you’ll do. Which I suppose leads me into this discussion… New Side
Missions.
These came as a surprise to me. I
was travelling and found the area where these new missions were and thought
that maybe I had missed them in my original run of the original game. Not sure
what I was supposed to do, I looked up the walkthrough again because the
characters kept referring to “Emerald Mountain” and I flew all over the map
unable to find it. When I eventually did, I regretted every second. These
missions aren’t horrible, but their needlessly long with enemies that
constantly repopulate and slow down progress of what should be an otherwise quick
area. And the rewards are probably not worth it, as you could complete this
game beating everything once with all of the previous “best weapons” with the
right team going into the final boss fight. Here you get slightly better
weapons (and I mean very slightly) any more unnecessary experience in exchange
for fighting the same waves of dudes for probably a couple hours.
The only positive note is that these side
missions are completely optional. I mean, they add to the lore of the game and
the world, making everything feel bigger. BUT the fact is these particular
side-missions aren’t all that fun in comparison to the main game and you’d be
well within your right to just skip them completely. Not only do you spend
hours fighting the same enemies and going over large areas repeatedly, but you
also have to deal with LOTS and LOTS of backtracking. And these side missions
feel like other JRPGs in that regard.
But before I conclude, there is one
alteration that has left a sour taste in my mouth and makes me consider the DS
game, for all its added content, a lesser version of the game. And that’s the
game over screen. The original version of Chrono
Trigger, the game over screen appeared and always stated, “But the Future
Refused to Change.” It was a unique but very interesting way to state the game
over that you never really saw in other games, and it fit with Chrono Trigger perfectly. But while I
have died a couple times (due to stupid mistakes of faulty memory) this game
over screen never appears. The game just freezes until you hit a button that
takes you back to the title screen. And while it’s a petty thing to mark the
game down for, it’s something that was uniquely Chrono Trigger and not having that just feels… off.
All that being said, Chrono Trigger for the DS is a mostly
great game that both shows how good Square Enix used to be with the core game
and how bad they’ve gotten with the mangled mess of new content and
removal/changes of old content. This is certainly an interesting case study and
I’m sure there are more changes I have missed during the experience that I
haven’t looked for. If you liked Chrono
Trigger before the DS game, do yourself a favor and play the Virtual
Console or PSN port of the game. If you have never played Chrono Trigger before, then the DS port won’t feel so alien to you.
But regardless of which one you choose to play, play it. It’s one of the best
games you will ever get your hands on.
And as for you Xbox kids who don’t
have access to it on your consoles… I guess you bought inferior consoles. If you like this review and want to see more content like it, please be sure to like, share, and subscribe. See ya next time!
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