So… Sonic Boom. I know you guys
saw this review coming… sooner or later.
First, good news and bad news. Yes, I’m getting the review out on a
relatively timely manner. Bad news, because I had a limited amount of time with
the game (and because my brain shut off after maybe 30 minutes into each
session of the game) I didn’t get too far into the full game. But don’t think I
can’t review a game just on the first quarter or first half of the experience.
After all, I’ve followed the philosophy that if you can determine a game, film,
or form of entertainment is bad before it is done, you’re critiquing more
efficiently.
I guess I just spoiled the review there, didn’t I? Yes, it is no surprise
that Sonic Boom is indeed bad. As bad
as Sonic 2006 which we only discussed
a few weeks ago? Yes and no. It’s not as buggy, doesn’t have as many issues in
functioning properly (that I’ve noticed), and its plot is… well… they’re both
bad, but Sonic Boom at least didn’t
have Sonic making out with a girl from Final
Fantasy for reasons. That’s not that much of a win, but I suppose it still
counts for something.
Before people go and blame Sonic Team (the usual Sonic-game developer)
for this travesty, it was actually a new developer molesting the blue blur,
BigRedButton. They deserve an some kind of special recognition for undoing all
the goodwill Sonic Team has gained for the franchise in the past few iterations
and basically setting Sonic fans back to square one (which is basically a loss
in confidence in the series and an unwillingness to buy new games until months
later when they’re cheap only to find out they might be good, but the sales
didn’t translate, causing SEGA to panic back home, leading us back to this song
and dance in a few more years).
To their credit, the game does do SOME things right that I actually
complained about in previous games from Adventure
and Adventure 2 all the way to Lost Worlds. Not all my complaints to
this point have been fixed, but I can’t crucify the game without at least
acknowledging the good aspects first. For starters, no human characters outside
of Robotnik exist. All NPCs are now anthromorphic creatures like Sonic and
friends, giving the world a consistent feel so we don’t have to see realistic
humans next to an obviously cartoon rat.
Another thing I enjoyed was not only can we play as more than just Sonic,
but the fact we can actually switch between them in the levels. While that ends
up being a mostly pointless endeavor (explanation later) I will at least say
the thought to give us the option counts for something (outweighed by many
negative somethings). But their redesigns are actually alright and it’s a shame
the game isn’t good enough where these designs could have become popular. I
especially like the redesigns for Tails and Amy and certainly hope they stick
around.
Lastly, unless I’m mistaken, the “Lives System” is gone. Yes, that stupid
relic of a mechanic that dates back to the arcades has been stripped away. I
can’t say the system implemented here is all that great, but it sure beats
having to put up with lives, game overs, and several loading screens to get
back to playing the game again. If there are other good things I missed due to
my quitting the game early… here is an itemized list of why I don’t care:
Time Travel again? Are you fucking serious? It was a stupid idea in Sonic 2006 and it’s a stupid idea now.
Even more so by the fact the same Grandfather Paradox occurs where Sonic
creates his own worst enemy again (previously Shadow’s fault, but same difference
really). But Sonic would know of his existence without finding the villain
trapped there in the first place… but he’s only trapped there because Sonic
went back in time. Do you see why this is a problem? Stop writing this bullshit
and make a halfway decent story for once.
Everyone basically plays the same. Yes, some have alternate moves, but
they can all run at basically the same speed, jump, and have two methods of
attack (one “special” and one basic). So while having the option for multiple
characters is great (they do have SLIGHT differences) it all feels very hollow
and pathetic. Where are my treasure hunting segments? Why doesn’t Amy have more
hammer combos? Why can’t Tails use a laser?
On top of the combat mechanics, there seems to be a lack of
a dodge button. This is a game that’s abandoned the fun-run high speed antics
of Sonic games in favor of a boring and repetitive as shit brawler game with a
camera that doesn’t really work well for it. And BigRedButton couldn’t be
bothered to implement a simple dodge mechanic? It doesn’t have to be Bayonetta levels of fancy (I understand
you aren’t Platinum) but you can at least give something. We’re playing
supposedly fast characters, so them being able to dodge slow robots makes sense
both on a narrative level and a mechanics level for a combat game.
While I have nothing against the redesigns of the
characters for the most part, I am going to complain about Knuckles on two
accounts. First, visually, he looks stupid. I get more muscles, that’s fine.
But seeing him with fingers just looks all kinds of bizarre. Plus the
proportions where he towers over the other members of Team Sonic with his tiny
little legs and gigantic shoulders doesn’t… really look right. At all.
But what pisses me off more about Knuckles is how they
turned him into a big lumbering idiot. I get Knuckles was gullible at times.
But he was never an idiot. Just stubborn and gullible. This, does not an idiot
make. But the game constantly throws the jokes poking fun at Knuckles being
stupid. Not only are these jokes old after the first one, but I have to ask why
they had to redo the personality for the character as well? How would you like
it if I made a Spiderman film but took away all the nerdiness of Peter Parker
to make him an arrogant prick who becomes an obnoxious prick when he puts on
the mask… OH WAIT
Once again Robotnik is relegated to being a secondary
villain in a series he helped make popular. I don’t even care they call him
Eggman anymore. Just have him being the main villain and stop upstaging him
with lesser characters. The “Fearsom Five” from Lost Worlds were shit. Lyric is shit. And Mephiles was incredibly
shit. Either design a good villain to replace Eggman or just use motherfucking
Eggman and move on.
The inclusion of Shadow the Hedgehog is the biggest
fan-wank I’ve ever seen. Not only does his appearance not make sense in the
context of the alternate universe (seriously? No bandages for him? He too cool
for bandages?). But the big issue I have is he becomes an even bigger rip-off
of Vegeta than he already was (and I don’t particularly care for DBZ). He just
appears during one of the early stages and gives Sonic shit for being weak and
saying he can’t save the world. Then he forces the two of them into a fight for
no actual reason. I was under the impression that, after all the games we’ve
done, Shadow had a better temperament than this. I guess not.
Certain items can only be unlocked by connecting the 3DS
and WiiU game. If either game was good, then perhaps connectivity features
would be nice (like Pokemon Stadium
or Smash Bros 4). But when one (or
both) games are shit, it feels more like a cheap cash grab because you managed
to shovel two piles of shit onto your fans instead of just the one all for a
gimmick that doesn’t really even matter.
Said gimmick you unlock though is removing the ring cap of
100 in exchange for being able to hold more rings. But can I ask why there is
even a ring-cap in the first place? It functions as your health, and I get that
(even if it’s a stupid repurposing for rings). But why not keep rings what they
were before in previous games, currency? Instead we have new “Robot Parts” as
currency, which doesn’t really make less sense, but it does kind of seem like
an unnecessary change.
Other changes have been made that only serve to confuse
long-time fans. The first and most peculiar being the change in design to the
checkpoints. Why change something we, as long time fans, can visually recognize
in an instant into something that looks like just another part of the landscape
or that looks like an interactive puzzle element? Again, this change doesn’t
enhance the game or make it feel unique. It just makes running into it more
confusing .
This isn’t really a complaint (yet). But Metal Sonic looks
fucking impressive from a visual standpoint. So can I ask why every other robot
looks like shit? Or why most of the rest of the game has an inconsistent visual
quality? Did you guys just blow the budget on Metal Sonic and decide, “fuck it,
we can just slap the rest of this shit together?”
While I’m complaining about visuals, Framerate issues
seemed to pop up from time to time. This is an issue that isn’t prevalent in
the good Sonic games (hell, even an average Sonic game performs decently. In
consistent visuals and framerate issues? Sonic
Colors ran better on the Wii! An older game that should have more dated graphics
and on lesser hardware? Explain to me how that is possible in this scenario?
More on visuals, all the levels thus far look boring. All
the running sections look the same. All the platforming sections look the same.
Nothing is visually distinct. This is a far cry from… well… most any Sonic game
ASIDE from Sonic 2006 where most
levels are design TO FEEL UNIQUE. Yes, you have cliché levels like a fire world
or an ice world. But the fact is everything felt so unique and different that
you were never bored by the visuals. Sonic
Boom decides that variety is a waste of time and makes everything look the
bloody same (or so similar that it’s hard to really remember where I was when
jumping back into a game or where I was going).
Voice acting is almost back to Sonic Adventure levels of humiliating. But I don’t know how much I
can really fault the voice acting when I feel the problem lies more with…
The writing is near George Lucas levels of bad. How bad are
we talking? “Hey, look! Ramps!” says Tails. “Hey, ramps! We can jump on the
ramps!” says Sonic as they’re running in some kind of underground sewage thing.
Or basically ANYTHING Knuckles says. I get that the game is targeted for kids.
But I feel SEGA either has a really negative view on the intelligence of
children as a whole, or they legitimately intended for this game to be sold
exclusively to toddlers who probably can’t hold the Wii U Gamepad (probably)
and retards.
Why does the game not support ProControllers? The only
thing you use the touchscreen for is for some kind if “Detective Mode” that you
have in this game which could easily be put on one of the trigger buttons (all
of which do the same thing, so you’re wasting three buttons as it is). I say
this because currently, I’ve played all of Bayonetta 2 and several hours of Smash on the ProControllers I have right
now and still have a nearly full battery charge. Meanwhile, I can’t get through
most game sessions without needing to recharge the Wii U Gamepad. I love the
gamepad to an extent, but if the touchscreen controls really aren’t much of
anything and I don’t want to waste its batteries, than why am I bothering with
it?
The first level of the game opens with a cutscene. Then you
get brief moments of gameplay where you learn the controls for the running
segments (sort of). But before you can really try to enjoy the running segment,
you get another cutscene. The first five to ten minutes of the game feels more
like a short film than an actual game. And while I have nothing against
cutscenes (in theory) game design dictates you shouldn’t frontload them so
much. The goal is to get players interested in the game. But if I’m not playing
it, how can I get interested? Every other Sonic
game I can think of (save for a couple of the other bad ones) drops you
into the first level in less than a minute (two tops) of the story mode
starting. And the next cutscene doesn’t interrupt your game until you beat the
level. You only get away with this if your cutscenes are entertaining (which we
established with the bad acting, writing, and visuals… it certainly isn’t).
It feels sluggish and slow. Sonic games are about
accomplishing goals quickly and that all falls flat when the fastest you can
move is a light trot. There’s a fast-travel system (which makes NO SENSE for a
Sonic game). But it costs money to use. Money that should be spent on upgrades
that… well… I haven’t really noticed what they do… so I guess spend whatever
you want.
Basically,
things boil down to the fact that the game isn’t fun. Sonic Lost World for all its problems, had moments where I could
say I was having fun. Sonic Generations
was nothing but fun. Sonic 2006 had
so many bugs and issues, but I could have fun messing with the horrid bugs and
glitches, and Sonic Boom just doesn’t
have that many issues. So, no, it isn’t the worst game of Sonic to exist, but I
couldn’t will myself to finish the game because it was literally putting me to
sleep. I tossed it aside for a more fun game like Transistor or Shovel Knight,
both of which I would happily recommend of Sonic
Boom without question.
End of the
day, if you’re a Sonic fan, you’re likely to be disappointed with a lot of
interesting ideas that just didn’t turn out that interesting. If you’re not a
Sonic fan, you can resume being an asshole to Sonic fans who have had their
dreams of another fun game crushed before their eyes. If you’re someone
sexually aroused by Sonic for reasons I can’t possibly understand… Um… I guess
go back to playing Sonic Generations
you miserable sod.
That is all
for Sonic Boom. I’m disappointed it
didn’t turn out better. It wasn’t as bad as I expected given all the reviews
out there. But it’s boring and the developer didn’t seem to understand what
made a Sonic game fun. I have some fun games lined up to review next (just have
to finish them). Until then, I’ll see you next time for more fun content. As
always, if you enjoyed this and want to see more content like it, please be
sure to like, comment, share and subscribe.
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