Recent news came out in regards to Sakurai’s decision about
DLC after Mewtwo. While fans don’t seem to agree 100% on what he means, the
exact phrasing I’ve been told is that, “We have nothing planned as far as DLC.”
This doesn’t mean there WON’T be DLC sometime down the road. Articles generally
all seem to agree that Mewtwo is going to be Nintendo’s and Sakurai’s
experiment with DLC in Smash to see how that goes first before committing to
anything further.
And while I commend them and their reasoning for doing so
(not wanting to make people feel they cut content from the game to BE DLC), I
can safely say that the game is chalk-full of content that such a worry comes
off as nothing more than silly at this point. But still, I would like to know
that while nothing is solidly PLANNED for DLC that Sakurai at least has SOME
idea of what he might want to do for future content updates. Below are my top
twelve ideas of what I’d like to see as far as content updates/DLC goes.
Directly… to you.
#12 – New Stages – Not really necessary, but it would be
nice to have more stages to play on. The roster of stages in Smash Bros Wii U feels significantly smaller (until you consider that most/all
stages have a Final-Destination version). There is room for more stages to
appear and, furthermore, you can even bring old stages back (Brinstar Depths).
But of all the DLC ideas, this is probably the least necessary just because we
have a fine roster of stages as it is. Not to mention that, at the moment, I can't think of any interesting ideas for new stages aside from bringing back old ones that looked great, such as the Metal Battlefield from Smash 64. All that being said, the other ideas on the list are far
more interesting.
#11 – Mod Support – While something I would much rather see
than the bulk of this list, this is actually lower simply because we know how
Sakurai is. We know how Nintendo is. They don’t like people messing with their
product, even if said people aren’t making a profit off of it. It’s sad, but
that’s just how they operate. I could do a whole top twelve list on reasons why
the ability to mod games is an overall net good for the games, fans, and
industry as a whole (and probably will). But to keep it short, it allows people
to make a portfolio of work in terms of game design without the additional
hassle of making a full-game. It’s like practice, so to speak. And said
practice can help extend the life of a game YEARS beyond the base game (look at
GTAIV on PC).
#10 – Smash Tour Updates – More subsequent plays of Smash
Tour has made me come to realize that while it’s a fun mode to play, it does
have some flaws that will not appeal to everyone. The various types of smashes
(Battering Smash, Explosive Smash, etc) have their item spawn rates set WAY too
high (and Galiga Smash is terrible). Not to mention the inability to pick which
fighter you want to use before each match is kind of a problem. I get the idea
is to promote using new fighters and getting used to them, but that’s difficult
to do in matches with crap items spawning too much. You should at least be able
to pick your fighters because there’s still a risk of losing them and leaving
you with ones you weren’t as excited to play with anyway. Again, not a bad
mode, but some tweaks are certainly needed to let it really shine.
#09 – Additional Stage Bosses – I like Ridley’s addition to
Smash (even if I wanted to fight AS him). I like Metal-Face’s addition to
smash. Even Yellow Devil is cool (on the WiiU version at least). But you know
who’s missing? Dr. Robotnik as a Sonic stage boss. Whispy Woods as a Kirby
stage boss. Even Petey Piranha or King Boo would have been nice to see as a
stage boss. Yes, an additional option to fight with or without a boss on a
stage would be good, but more bosses in general should be done too. Speaking of
which…
#07 – More Custom Stage Options – The biggest downgrade from
Brawl was the stage editor. It lacks
a lot of the unique items from the original game, building a stage is an easier
task, but it’s harder to make anything that really feels or looks as good as
anything the Brawl Stage Editor could
do. Even the lack of things to put in a stage is depressing (no falling blocks,
ice blocks, spikes, or rotating-platform-wheel). DLC addition more options for
stage builder would be more than welcome.
#06 – Campaign Mode – I know we have “additional modes”
already, but an actual Campaign Mode is something a little different as it
requires a little more effort to cobble together. I’m not necessarily asking
for something as big and elaborate as Brawl’s
SubSpace Emissary, but I would like something with a little more meat than Melee’s Adventure Mode. Not that either
one of those were altogether bad, but Adventure Mode got old after subsequent
playthroughs and SubSpace Emissary just
got old because it was so repetitive. I get why Campaign mode isn’t in the main
game, because Sakurai didn’t like the internet leaking the cutscenes online. To
that, I say, I get the annoyance, but it’s something you have to basically
accept since there’s really no way around that.
#03 – Character Skins – If there’s any one thing we should
have learned from Brawl-Mods, it’s
that Characters Skins are not all that difficult so long as you don’t get
ridiculously complex and stupid with them. Not to mention the ability to have
other character as alternate costumes of existing characters makes matches more
entertaining and fun. Would you rather play a match as Old-Man-Style Ganondorf
or as Nightmare from Soul Calibur over Ganondorf? Would you rather play as a
slightly darker version of Sonic or as Shadow the Hedgehog? Would you rather
play as a different pattern of Duck Hunt or would you rather just have Banjo
Kazooie? This is how Lucina, Dr. Mario, and Dark Pit (especially) should have
been done and I think this could be a fun way to vary up matches as the game
goes on.
Those are my top twelve ideas for Smash Bros DLC. If you are
Sakurai and want further help on these ideas, feel free to contact me at evacstation@gmail.com. Alternatively,
if you’re just here to read the content and liked what you say, please be sure
to like, subscribe, and share this with as many people as possible. See ya next
time!



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