I already did a first impressions from the demo and I know a
review of the game is absolutely pointless. No matter what negative reviews
exist for it, if you have a 3DS already or any inclination to play Smash Bros, regardless of platform or
graphics, you will have already bought, beaten, and possibly even returned to
Gamestop your copy of Super Smash Bros
3DS before this review has gone up. And while that is probably the case, my
goal isn’t to review it and tell you that you shouldn’t buy it. Instead, this
is more like a review explaining what I like and don’t like and why I’m
ultimately more interesting in the WiiU offering scheduled for later this year.
There’s your preface, now segway into the “review”.
Unlike a review I had been planning to write (discussing the
various game modes and their pros and cons as well as updates to the roster) I
figure I’ll write about the few aspects I like and how the game does as little
as possible to support what I feel are the best features of this game. What
features do I like best? I’d say the two best features this game offers
(surprisingly) are the custom characters and custom Mii Fighter features.
To elaborate, Mii Fighters are based on your Mii’s you have
made and saved on your device. You can make them into one of three classes
(brawler, swordsmen, or gunner) and each has three different options for their
four different special moves. You can create a lot of fun variety with these
Mii Fighters to make characters as close to what you want. And while I like
most of that aspect, I have gripes with it as well that I’ll get into
momentarily.
Custom Fighters take a similar approach except the
customization aspect targets the actual characters of the game (Mario, Sonic,
Ganondorf, etc). With exception to Palutena, you have to collect everyone else’s
alternate special moves before you can try them out and equip them to your
character. Again, functionally, I like the custom move options as it gives lots
of replayability to the game as you experiment with different ways to improve
on certain characters or make them different creatures entirely. But the
problem here comes with unlocking these different skills.
You see, in order to unlock custom moves for the bulk of the
fighters (and custom equipment which grants bonuses both positive and negative
to certain stats) you have to play various solo-game modes. To me, that’s fine
because I prefer playing games solo anyway. But I also have friends who want to
play with me online. So the fact there’s no online method of collecting these
customization options is a bit of a let-down because it means I have to isolate
myself for hours at a time in the solo-game modes to collect these moves rather
than play with friends and progress through the game that way. Sure I can
unlock characters playing with friends but God Forbid I also unlock custom
moves that way as well.
But the bigger issue is how you unlock the moves themselves.
You don’t just beat a gamemode with, say, Bowser and get one or more of Bowser’s
alternate moves (which seems like the reasonable way to do it). The ways to unlock
the various are:
-
Collecting them in Classic Mode through their
in-between fights roulette mini-game which has other less useful options on
there and require luck (or exploits) to reliably collect.
-
Going into the Trophy Rush Mini-Game and having
it POSSIBLY drop during a FEVER RUSH and at most I’ve ever gotten are three.
-
Finding them as enemy drops or chest rewards in
Smash Run… which is a game mode so full of issues that I won’t get into here
but this is one of the least efficient ways to get them.
-
Sometimes they randomly appear in Homerun
Contest or Target Blast. But once you’ve done these with everyone you don’t
really bother with them and these appearances aren’t reliable by any means.
-
Mew will sometimes drop them in fights. But you
have to have items (specifically Pokeballs) on and you have to hope that the
rarest Pokemon in the game will eventually show up and that the item it drops
won’t fall off the stage (which has happened to me once of the two times I’ve
seen him).
-
Beating some of the challenges, which are like
achievements but with in-game rewards (so actually worth doing). But since you
don’t know which challenges give you the rewards, this method takes a while and
not all challenges are necessarily doable. That said, save your hammers (which
just mark a challenge as complete) until challenge-sheet three. Don’t waste a
damn one on the first page.
And here’s the other, more important aspect. Even when you
do any one of these to unlock the custom moves, you aren’t guaranteed to unlock
a new move for the character you’re
currently playing (and presumably trying to get the moves for). I must have
gotten Ganondorf’s Warlock Blade (his sword-variant of his punch attack) at
least five times in the process of trying to unlock all his moves. While I get
custom gear can be re-obtained because the values aren’t always the same,
custom moves don’t have that variability and should be able to be re-obtained
so easily (or at all). It’s even more annoying when I do a run through these
modes as, say, Charizard and don’t unlock a single fucking custom move for him
at all (oh, but I’ll get two for Marth, a character I haven’t touched since
Melee).
But even if you get all the moves and gear for a character
and your Mii Fighters, the biggest issue of these awesome customization options
are you can’t play them online. You can play them online WITH FRIENDS ONLY. But
I can’t just join a random game with my superior-Ganondorf or tweaked-Sonic and
see how they compare to other random creations from other random players. This
is something that I don’t think makes any sense for a couple of different
reasons.
Assuming Sakurai and his team playtested this game as much
as possible to find any bugs or exploits that need fixing (barring Peach’s
turnip problem), there shouldn’t be any broken custom-move mechanic that would
make them unreasonable for online play. And even if there was some kind of
problem, since Nintendo has embraced the concept of online-networks, updating
the game to fix any issues would be incredibly simple.
My bigger issue, however, is with the fact we have two
non-friend gamemodes and neither allows for the custom characters or Mii
Fighters. These are “For Fun,” which is an anything-goes ruleset with all
stages and items on, and the “For Glory,” which is Final-Destination-only
no-items and presumably everyone is probably playing as Fox McCloud (the last
part is a joke). But the problem is both of these embrace the two extremes of
the game without any more valuable middle-ground for players who like certain
items or stages, but not others. This makes the online play less enjoyable
because you’re forced into one of the two play-styles, neither of which appeals
to me (and I imagine a good bulk of players as well since most of us aren’t
extremists).
What strikes me as odd more than anything is that “For Fun”
won’t allow custom characters or Mii Fighters in their “anything goes” ruleset.
I get that “For Glory” wouldn’t allow good or fun features like that to exist,
but why not “For Fun”? But forgetting that, why isn’t there a THIRD online
option for Custom-Fighters only so players can test their creations against
other players? Doing so could provide valuable information to the dev team or
Nintendo in general as to how to make the characters for upcoming games. They’d
see which moves or gear are being used most and see how it balances with the
rest of the characters. Then they could apply those changes for later
iterations or sequels. But by not doing so, that’s lots of valuable data
collecting that is basically going to waste.
And not being able to use Mii Fighters, I feel is a HUGE
waste of potential. If you’re goal (as Nintendo) is to make gaming a more
social experience (which is why MiiVerse was created) then why are you not
allowing us to put OURSELVES into the fights with other Mii Fighters? This
would be a great way to promote social networking through MiiVerse and through
Smash Bros by connecting players and their Miis together in fun fights. Plus,
unlike the other fights, I imagine the Mii Fighter’s movesets were tested
thoroughly otherwise why are they even in the game and have all their moves available
from the start?
But now that we’re on the subject of MiiFighters, I want to
complain about how limited they are in their abilities. We have Miis focused on
punching, gunning, and swording and that’s it. And while that seems to give us
a nice pick-n-mix, where are the Miis we can give hammers? Axes? Bows?
Nunchakus? Magic? Super-natural powers like fire-breath or generating
electricity? I understand that this being a new feature that some limitations
have to be made at first to see if it can be a success with the initial
product. But why not (at least cosmetically) give these options? I certainly hope
this variety in weapons and skills can come into play at a later date (via DLC)
because I see almost endless fun making armies of different Miis equipped with
a variety of weapons. But I won’t gripe on that anymore… also we need Scythes.
So to sum things up, the best part of the game (the
customization of characters and Miis) is something keeping me playing the game
for more hours than I probably should. But the inability to get moves with
friends online, get moves in a reliable way, or play with your custom creations
online show that while this is a cool feature to be added, it isn’t something
that was considered to be the main focus of the game, as it doesn’t seem supported
as well as it could be. This is the Achilles’ heel of this game, which is a
shame because there’s so much that could be done here to make these options
more robust and fun beyond what they are already.
Do expect more discussion of the newest Smash Bros soon. But as far as my review is concerned, it’s a fine
game that does the bare minimum a Smash
Bros game needs to do in order to be successful and fun. It has certain
game modes like Smash Run that offer
great ideas mixed with some terrible ideas. It offers a larger cast of
characters with some wonderfully welcome additions as well as lots of tweaks to
returning characters that mostly work to their benefit. It’s best features
(customization) are what make this game endlessly enjoyable but their inability
to make a good online service outside of the friends-only battles hampers said
features in ways that more traditional MatchMaking (ala Left 4 Dead or Halo) could have resolved. In the end,
it’s a perfectly serviceable version of Smash
Bros and about as good as you could expect for a portable-version of the
game. It will make a nice hold-over until the WiiU version is released and then
we can play a real game. See ya next time.
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