Smash Bros 3DS launches tomorrow for us Americans
and to celebrate, we’re continuing out Majestic Twelve Tribute to the franchise
with the WORST characters of the series. Much like our last post, this isn’t
solely based on competitive play, but what characters I personally find fun,
unique, or interesting (or in this case, a lack of these three traits). With
that said, let’s see what the worst characters from the series to date:
#12 – Luigi (N64) – Luigi is a character I kind of feel
sorry for. He’s not really bad, just uninspired. Before “clone-characters”
became that big a deal, he was the original clone character who had a good bulk
of Mario’s moves, albeit weaker. Luigi would eventually grow to distance
himself from this brother and sport a more specialized moveset, especially when
Brawl comes around. But the fact it
took so long to even get a little difference from his brother is disappointing.
Luigi is capable of being so much more, especially now that he has TWO Luigi’s Mansion titles under his belt
with hopefully more along the way. And, no, this isn’t me being a bitter
Waluigi fan. I genuinely think Luigi is capable of being a stellar character
but Nintendo needs to step up their game to make him better.
#11 – Ice Climbers (Melee) – In some ways, I like the Ice
Climbers. They’re unique in a way that no other character has truly captured
(Rosalina will be close in the new Smash
4). But aside from her, no other character consists of two individuals
fighting together. That being said, this uniqueness has several weaknesses. For
starters, you need both Ice Climbers alive at all times to make full use of the
character, otherwise half your attacks lose a bulk of effectiveness and you can’t
recover nearly as far. Second, even with both, sometimes the AI of your partner
will get tripped up and not do what she needs to be doing to make your combo or
plan of attack as successful or damaging as you’d like it to be. I get there
are players who have figured the ins and outs of this AI and the quirks of the
character enough to make playing as the Ice Climbers good. I am just not one of
those people.
#10 – Meta Knight (Brawl) – Another decision that’s somewhat
personal. Meta Knight is on here for a lot of obvious reasons. He’s very spam
heavy, especially with novice players or a skilled player that just wants to be
a dick, making fighting Meta Knight not as fun as fighting other characters. Additionally,
he’s also banned in many tournaments for being “too good”. This adds another
layer of frustration when fighting Meta Knight against anyone with any degree of
skill because, again, it just isn’t as fun when they’re always winning because the
character functions just that much better. Thankfully, he’ll be nerfed a bit in
Smash 4 and may find his way off this
list if that’s the case. And I hope so because I do like the character Meta
Knight. As a Smash Fighter, he just
frustrates me.
#09 – Dr. Mario (Melee) – A controversial pick, I’m sure, as
many people simply love Dr. Mario and there are facts to prove that he is
functionally better than the basic Mario. And while you can throw those facts
and threaten me all you want, it doesn’t change the fact that I don’t get why
Dr. Mario is even really a character. This isn’t an anti-clone thing. This is
just simple logic. Dr. Mario IS Mario. It’s as simple as just putting a coat on
him and removing his hat. Dr. Mario should have been (from the very get-go)
just an alternate costume for the character that modulates his abilities
slightly like they already do. Instead, we’ve got a literal clone of Mario posing
as a doctor on the battlefield and that’s just never made any sense to me. If
you like him, fine. But I just never really saw the point in him.
#08 – Diddy Kong (Brawl) – Again, another character that, on
paper, I was happy to have in the game because he seemed like a fun and
long-overdue edition to the game. Problems? First, the banana peels. Not being
a fan of tripping, the moment these bananas slip onto the stage, it brings out
the worst in that mechanic, especially with how long the banana peels seem to
last (in Brawl at least). His
recovery also isn’t that great either (but neither is DK’s so I guess that’s
not as big a deal). My last issue is that while Diddy is great, it seems a
shame we also couldn’t get a Dixie Kong alternate skin for Diddy Kong.
Especially in Smash 4 when we have
alternate Bowser Jr outfits for all the Koopa Kids or alternate captains over
Olimar. Come on, Sakurai.
#07 – Toon Link (Brawl) – Not necessarily an anti-clone
thing (again) but a confusing question. Why? We already had a Link clone in the
ways of Young Link, and we were okay with him. Granted, he should have had more
Majora’s Mask stuff with him (like
transformations into his Goron, Deku, and Zora forms). But Young Link was just
fine otherwise. Toon Link rolls in then and does almost nothing different
except be more floaty… in a game that was all around more floaty. And, you know
what, I have nothing against Toon Link as a concept. But given how the Zelda
series works, I believe there should just be one Link the in game and it is the
one that most represents the series at the time the Smash Bros entry is released. So for the original, Link from Ocarina of Time, which is what we got.
From Melee, either Link from Majora’s Mask or Wind Waker. From Brawl,
either Wind Waker or Twilight Princess. And for the new one,
probably just Skyward Sword or the new
WiiU one if there’s enough info on
it. I can understand why they might not do this, but I’d rather a different
Link every time based on the current main game rather than two of these little
bastards running around yelling “Hya!”.
#06 – Fox (Brawl) – Yes, I know it seems contradictive to
put Fox on both lists. But before you scroll down to the comments to say I’m a hypocrite,
I want to point out the obvious fact to anyone who has played Smash Bros and the multiple games within
the franchise. Brawl’s Fox McCloud
clearly plays different in comparison to how he plays in earlier versions of
the series. As I mentioned in my “Best Characters” post on Tuesday, Fox was
severely nerfed in Brawl in a lot of
ways. And while I never wasted my time trying to be a wavedashing L-cancelling
expert in Melee, I had grown somewhat decent with Fox and liked playing as him.
But when he was nerfed to a point where playing as him just sucked, yeah, I got
reasonably upset by these changes. As such, Fox will be the unique character
that has an entry on both lists because we have Fox in the earlier games and
then we have post-lobotomization Brawl-Fox.
#05 – Game & Watch (Melee) – Game & Watch is a
character I’ll pick up now and again to do a round of Stupid Smash in which my mates and I just throw bacon at each other
or constantly spam the random hammer to see who KO’s who first. In short, he’s
a character none of us waste time playing seriously because he just isn’t that
great to play. His movements are stiff and awkward. His attacks are all
somewhat bizarre and unorthodox. He, visually, he’s just kind of meh. How he
wasn’t cut sooner (or at all) is a shock to me, but he’s still kicking after
three games with no signs of leaving yet.
#03 – Pokemon Trainer – Ivysaur (Brawl) – Pokemon Trainer
was a unique case in that, much like Zelda or even Samus, the Pokemon trainer
had a “transformation” mechanic as well. This allowed you to “transform” into
one of three different Pokemon. The conceit was they all functioned with a
stamina mechanic that would make the Pokemon become weak or worn down during
battles if you didn’t swap often enough (which never really seemed all that noticeable).
You had Squirtle, Ivysaur, and Charizard as your three options for Pokemon.
Squirtle was the weakest but fastest of the three. Charizard was the slowest,
but most powerful and could fly. Ivysaur was the middle child and, as such,
never really felt special in a lot of ways. Mods gave him SOME advantages, but
none of which felt all that helpful or even consistent like his spores that would
put people to sleep. Additionally, his recovery wasn’t as strong as the others
and while he was a middle-size character, he always felt slower than the
average middle-size character. Not to mention that, in comparison to Bulbasaur
or Venusaur, Ivysaur always seemed like a somewhat lame evolution in this
chain. But I guess the same is true for Wartortle… Charmeleon will always be
cool though.
#02 – Lucas (Brawl) – I never liked Lucas. I didn’t like him
when he acted like a total coward in Brawl’s
story mode, Subspace Emissary. I didn’t like him in the fights when he had
pretty much been a total clone of Ness. Again, not trying to beat the
anti-clone drum, but Earthbound/Mother games are fairly big and diverse
RPGs with lots of different types of attacks, PSI powers and abilities to use. It
seems like an embarrassing fact to admit that you can only think of four or
five useful moves from those games to use for the attacks for fighters from
those games. The worst part is that most of the moves either Ness or Lucas use
aren’t even moves THEY use in the game. Most of them belong to companions you
meet during your adventures. So why couldn’t Nintendo or Sakurai pick moves
that better represented Lucas or Ness? Especially because doing so for Lucas
would have also de-cloned him and maybe even allowed ONE of them to have a
halfway decent recovery move.
#01 – Pichu (Melee) – This one should have been fairly
obvious. For as fast and interesting as he could be, the fact that Sakurai
decided to make Pichu “true to form from the anime/Pokedex entires” by having
the electric attacks actualy damge Pichu when he uses them is a decision that
will always hurt this character. There are plenty of non-special attacks that
utilize electric damage, and they’re all good, fast, and surprisingly powerful
attacks for this little guy. But it doesn’t help a character who’s so small,
frail, and lightweight is damaging himself and making it even easier for ANYONE
to just knock him out with only a few hits. While the Pichu-evolution didn’t
work out for Smash Bros, I have my
fingers crossed we’ll at least get a shot of seeing Raichu sometime in the
future (but probably not).
And that’s my list for the WORST characters of the Super Smash Bros series. Hope you enjoy the
release of the new game tomorrow. I know I’ll be enjoying it along with the
premier of Legend of Korra Book 4: Balance. No, there will not be
another post for Legend of Korra
until the season ends as we’ve had LOTS of posts about Legend of Korra this summer (somewhat unintentionally). Instead, we’re
probably going to get a post set for another upcoming game later in October, Bayonetta 2. What will it be? I guess
you’ll have to tune in to find out. See ya next time.
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